Math for Programmers : 3D graphics, machine learning, and simulations with Python Paul Orland.
Tipo de material:
- 9781617295355
- 004.0151 OR71
Tipo de ítem | Biblioteca actual | Colección | Signatura topográfica | Copia número | Estado | Fecha de vencimiento | Código de barras | |
---|---|---|---|---|---|---|---|---|
Libro | Biblioteca República Colección General | Bibliografía Básica | 004.0151 ORL (Navegar estantería(Abre debajo)) | 1 | Disponible | 1472416 |
To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Key Features · 2D and 3D vector math · Matrices and linear transformations · Core concepts from linear algebra · Calculus with one or more variables · Algorithms for regression, classification, and clustering · Interesting real-world examples Written for programmers with solid algebra skills (even if they need some dusting off). No formal coursework in linear algebra or calculus is required. About the technology Most businesses realize they need to apply data science and effective machine learning to gain and maintain a competitive edge. To build these applications, they need developers comfortable writing code and using tools steeped in statistics, linear algebra, and calculus. Math also plays an integral role in other modern applications like game development, computer graphics and animation, image and signal processing, pricing engines, and stock market analysis.
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